Player Level. 3 Warlock/7 Sorcerer
Spellcasting. Undglair is a 10-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Undglair has the following Warlock and Sorcerer spells prepared:
- Cantrips (at will): Eldritch Blast, Light, Mage Hand, Message, Minor Illusion,Shape Water Toll the Dead.
- 1st level (4 slots): Chromatic Orb, Mage Armor, Shield
- 2nd level (5 slots): Darkness, Detect Thoughts, Hold Person, Invisibility, Scorching Ray Vortex Warp,
- 3rd level (3 Slots): Fireball, Fly, Slow
- 4th level (1 Slot): Blight, Raulothim's Psychic Lance
- 1/day: Create Undead (Cast as an action)
Eldritch Invocations. Agonizing Blast, Repelling Blast
Sorcery Point. Undglair has 7 Points he can use on the following.
- Empowered Spell (1 Point)
- Quickened Spell (2 Points)
- Twinned Spells (Equal to spells level)
Back from the Grave. If Undglair is reduced to zero HP he can make a DC 5+damage dealt to return at one hp on his turn.
Healing Hands.(1/Day). Unglair can heal 10 HP to itself or it's allies.
Quarterstaff. Melee Weapon Attack: +9 to hit, reach 5 ft., # target. Hit: 7 (1d6 + 4) damage.
Form of Dread, Undglair becomes a hollow horror, for one minute he gains the following
Temporary HP equal to 1d10+3
Once during a turn if Undglair hits a creature, it must make a DC 17 Wisdom save or become frightened until Undglair's next turn.
Grave Danger. Undglair can allow up to 3 undead within 60ft of him to make an additional attack on his turn.
Friends on the Other Side. If attack hits Undglair he can make an Undead with in 5ft to take the blow instead.
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