Ghastly Visions. Each creature that starts its turn within 30 feet of the Unknown must make a DC 16 Wisdom saving throw. On a failed save, the creature is frightened of the dream eater until the start of the creature’s next turn. If a creature’s saving throw is successful, the creature is immune to this dream eater’s Ghastly Visions trait for the next 24 hours.
Incorporeal Movement. The Unknown can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Magic Resistance. The Unknown has advantage on saving throws against spells and other magical effects.
Multiattack. The Unknown makes one bite and two Ensnaring Shriek attacks.
Ensnaring Shriek. Melee or Ranged Spell Attack: +8 to hit, reach 15 ft. or range 60 ft., one target. Hit: 12 (2d6 + 5) psychic damage, and if the target is a Medium or smaller creature, the target must succeed on a DC 16 Charisma saving throw or be pulled up to 15 feet toward the dream eater.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
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