Wither Sight. Light level does not affect Saarvith's attempts to perceive any creatures, and he has advantage to spot hidden foes within 60 feet of him.
Spellcasting. Wyrmlord Saarvith is a 9-level spellcaster. Its spellcasting ability is Wisdom, spell save DC 17, +9 to hit with spell attacks. Wyrmlord Saarvith has following Ranger spells prepared:
1st level (4 slots): Cure Wounds, Fog Cloud, Hunter's Mark
2nd level (3 slots): Silence
3rd level (2 slots): Conjure Barrage, Flame Arrows
Multiattack. Wyrmlord Saarvith makes 2 attacks with Thornside, or one attack with Thornside and casts a spell.
Thornside. RangedWeapon Attack: +12 to hit, range 80/240 ft., one target. Hit: 11 (2d6 + 5) piercing damage damage, and the target must make a Constitution saving throw, DC 14, or take 3d8 poison damage.
Black Arrow. As a Bonus Action, Saarvith can make his next arrow a Black Arrow. Black Arrows deal an extra 1d12 necrotic damage, and the target hit must make a Constitution saving throw, or take an additional 2d12 necrotic damage.
Eye your Mark. After an enemy misses an attack on Wyrmlord Saarvith, he can use his reaction to focus on that enemy, gaining advantage on the next attack he makes against that creature.
Description
Wyrmlord Saarvith is an accomplished ranger, but he knows this is not why he, a lowly goblin, was promoted to Wyrmlord. During his travels, his unexpected friendship with Regiarix, the Black Dragon, earned him his title. He fears being seen as weak when the dragon is not present, and is quick to anger and lash out. He is a unhappy with his post watching the hatchery, and yearns for a fight.
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