Tiny Undead, Neutral Evil
Armor Class 13 Natural armor
Hit Points 13 (3d8 + 2)
Speed 0 ft., burrow 5 ft.
STR
13 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Necrotic, Poison
Senses Blindsight 5 ft., Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Disease Immunity. XIII Worms is immune to all diseases.

Rotting Disease. A creature that touches the XIII Worms or is hit by its Greyworms or Glob of Decay, must succeed on a DC 13 Constitution saving throw or contract rotting disease. At the start of each of its turns, the diseased creature must succeed on a DC 13 Constitution saving throw or take 13 necrotic damage. If it succeeds on two consecutive saving throws against the disease, the disease is cured. 

Actions

Greyworms. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 13 necrotic damage.

Glob of Decay. Ranged Weapon Attack: +1 to hit, range 30/90 ft., one target. Hit: 13 necrotic damage.

Monster Tags: undead

Gul

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