Armor Class
13
Natural armor
Hit Points
13
(3d8 + 2)
Speed
0 ft., burrow 5 ft.
STR
13
(+1)
DEX
13
(+1)
CON
13
(+1)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Immunities
Necrotic, Poison
Condition Immunities
Blinded, Charmed, Frightened, Poisoned, Prone, Stunned, Unconscious
Senses
Blindsight 5 ft., Passive Perception 11
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Disease Immunity. XIII Worms is immune to all diseases.
Rotting Disease. A creature that touches the XIII Worms or is hit by its Greyworms or Glob of Decay, must succeed on a DC 13 Constitution saving throw or contract rotting disease. At the start of each of its turns, the diseased creature must succeed on a DC 13 Constitution saving throw or take 13 necrotic damage. If it succeeds on two consecutive saving throws against the disease, the disease is cured.
Actions
Greyworms. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 13 necrotic damage.
Glob of Decay. Ranged Weapon Attack: +1 to hit, range 30/90 ft., one target. Hit: 13 necrotic damage.
Comments