Gargantuan Giant, Neutral Evil
Armor Class 19
Hit Points 350 (33d20 + 4)
Speed 40 ft., burrow 40 ft.
STR
29 (+9)
DEX
18 (+4)
CON
21 (+5)
INT
27 (+8)
WIS
17 (+3)
CHA
10 (+0)
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 50 ft., Darkvision 120 ft., Passive Perception 13
Languages Common, Giant
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Innate Spellcasting. Sloviri's innate spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). They can innately cast the following spells, requiring no material components:

At Will: Mold Earth, Absorb Elements, Earth Tremor, Maximilians Earthen GraspBlur

3/day each: Bones of the EarthTransmute RockConjure Elemental, Flesh to Stone

1/day each: Meteor Swarm

Egg Aversion. If Sloviri ingests a bird egg, they are immediately reduced to 0 hit points. 

Primordial Recognition. Giants immediately recognize Sloviri as their creator and are oftentimes friendly towards them and their allies. Conversely, creatures that surve The Dreamer recognize Sloviri as a traitor and are oftentimes hostile towards them and their allies.

Iron Stomach. Sloviri can ingest any material without harm to their body.

Earth Glide. Sloviri can burrow through earth and stone. While doing so, Sloviri doesn't disturb the material it moves through.

Immortality. When reduced to 0 hit points, Sloviri's physical form is destroyed for 1d100 days, before recoalescing in the nearest unoccupied space from their death. A successful casting of a wish spell delays this revivement by 1d100 days.

Legendary Resistance (3/Day). If Sloviri fails a saving throw, it can choose to succeed instead.

Magic Resistance. Sloviri has advantage on saving throws against spells and other magical effects.

Shielded Mind. Sloviri is immune to magic that allows other creatures to read their thoughts, determine whether they are lying, know their alignment, or know their creature type. Creatures can telepathically communicate with Sloviri only if they allow it.

Unnatural Origin. Sloviri does not require food, water, or air to survive. Sloviri cannot sleep or otherwise rest in any way.

Actions

Multiattack. Sloviri can use their Frightful Presence. They then makes three attacks: one with their bite and two with their unarmed strikes.

Frightful Presence. Each creature of Sloviri's choice that is within 120 feet of Sloviri and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Sloviri's Frightful Presence for the next 24 hours.

Dragedreper. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 53 (5d20 + 1) Slashing damage and 53 (5d20+1) Force damage.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 53 (5d20 + 1) Bludgeoning damage.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 26 (2d20 + 5) Bludgeoning damage and 27 (2d20 + 6) Lightning damage.

Lightning Breath (Recharge 5–6). Sloviri exhales electricity in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 81 (23d6) lightning damage on a failed save, or half as much damage on a successful one.

Swallow (Recharge 6). Sloviri makes one bite attack against a Large or smaller creature grappling. If the attack hits, the target takes the bite’s damage and the target is swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Sloviri, and it takes 15 (d20) acid damage at the start of each of Sloviri's turns.

If Sloviri takes 35 damage or more on a single turn from a creature inside it, Sloviri must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of Sloviri. In addition, Sloviri regurgitates 4d20 gp worth of rare gemstones. If Sloviri dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

Earthen Teleport. Sloviri melds into the ground, reforming in an unoccupied space at most 30 ft. away.

Legendary Actions

Sloviri can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Sloviri regains spent legendary actions at the start of its turn.

Unarmed Strike. Sloviri makes 1 unarmed strike.

Dragedreper (Costs 2 Actions). Sloviri makes 1 attack with Dragedreper 

Earthen Teleport (Costs 3 Actions). Sloviri uses their Earthen Teleport action.

Description

Sloviri The Mountain King, Great Sunderer originates in the dreamlands, created as The Dreamers agent in the mortal planes. The Dreamer is an enigmatic entity hailing from a universe of their own creation, The Dreamscape. The origin of The Dreamer is unknown to all but few scholars, the beginning of such a being barely fathomable. Sloviri was sent to The Totalities worlds to observe how they functioned. Sloviri chose to approach Ignis.

As they watched, they slowly merged into the world, becoming part of the natural ecosystem. They watched as the humanoid inhabitants of Ignis began life around them, recovering from the birth of Jormungand. Sloviri grew to care for these creatures, valuing them as their children. Sloviri watched as the village they built grew into a town, a city, a bustling capital. Then, the Drao-vi attacked.

The Drao-vi’s raid was merciless, slaughtering every inhabitant in the city. Sloviri took a vow not to interfere with the events of the world, so they had to watch the city die. Sloviri grew furious at this massacre and vowed to destroy the cruel world of Ignis. Sloviri created an army of colossal creatures, behemoths with one purpose: to collect all gold in the lands and transport it to Sloviri.

These creatures were quickly known as giants, due to their immense stature. The giants swept the land, tearing apart every settlement in an effort to collect all gold. Once they collected as much gold as they could, they returned to Sloviri. Sloviri called upon the power of the dreamer to perform an invocation of apocalyptic proportions. They channeled raw magical energy through the gold, sundering the world of Ignis.

After destroying the world, The Mountain King was exiled and stripped of their power. The giants were spread across The Totality’s existence, taking root in the 12 worlds. The Mountain King still lives, forced to endure torturous immortality, fated to being slain again and again by heroes hoping to rid the world of evil. Sloviri has adopted an uncaring attitude to the world, knowing that no matter how much they try, they will never be able to revive the city that they once cherished.


Sloviri as a Warlock Patron

When a pact is created between Sloviri and a Warlock, they gain the Great Old One subclass. Sloviri asks for direct exchange for class powers in pacts that they make, but does not ask for continued service after the fact. The only way to lose a pact with Sloviri is to reduce them to 0 hit points. A Sloviri warlock can recognize another Sloviri warlock.

Pact Requirements

The following are commonplace for Sloviri to ask for in a pact made with them:

D6

Pact Requirement

1

Deliver at least 50 gp in rare gemstones.

2

Promise 1 humanoid soul.

3

Murder 1 dragon of any kind.

4

Raise a Giant from birth.

5

Deliver at least 10 lbs. of common stones.

6

Deliver the shin bone of a dragon.

 

Binding Marks

A player character in a pact with sloviri gains a mark to identify them, a player can roll on the following table or choose an option provided:

D6

Mark

1

One of your eyes is comprised of a rare gemstone.

2

You grow an inch or two every year. This height increase holds no mechanical effect, and caps out before a creature reaches another size.

3

Your hair is made of a rough stone-like material that cannot be cut by anything but adamantine.

4

Your skin turns stone grey.

5

Your nails and teeth become phosphorescent.

6

You have a crown-like circle of horns at the top of your head.

 

Additional Boon:

If a player character enters a pact with Sloviri, they gain the ability to speak, read, and write Giant.


Sloviri as an NPC

Sloviri is a generally unpleasant person to be around, uncaring towards sapient life. Sloviri comes off as rude and harsh to outside beings. Sloviri survives on a diet of rocks and gemstones. When attacked, Sloviri will defend themselves but is otherwise neutral.

Personality Trait: Nihilistic. Sloviri acts uncaring towards the lives of almost all mortal creatures, viewing life in general as meaningless.

Ideal: Peace. Sloviri values peace as key to true happiness.

Bond: Sloviri feels a deep connection to the natural world, growing agitated at the loss of natural life.

Flaw: Sloviri feels uncaring to sapient beings.


Sloviri as a Deity

A Cleric that chooses Sloviri as their deity gains the Death Domain. Sloviri clerics oftentimes organize in underground spaces, most oftentimes caves. Sloviri’s symbol is a golden coin with a likeness of them inlaid. Sloviri’s favored weapon is a war hammer. Traditional vestments of Sloviri clerics include long grey robes, rings containing gemstones, and large crystals embedded inside their hands.

Tenets of Sloviri:

  • Respect the Earth, it provides for you.
  • Damned be the Drao-vi.
  • Hold those you love close.

Additional Boon:

If a player character worships Sloviri, they gain the ability to speak, read, and write Giant.


Dragedreper

Dragedreper is the legendary blade Sloviri used to carve the world of Ignis. It is in a highly weakened state, but still is a formidable blade.

Lair and Lair Actions

Sloviri creates a lair wherever they can find a large supply of precious gemstones, terraforming the area to resemble a grand throne room constructed entirely of rock (usually stone).

Lair Actions

On initiative count 20 (losing initiative ties), Sloviri takes a lair action to cause one of the following effects; Sloviri can’t use the same effect two rounds in a row:

  • Sloviri summons a hail of rocks, choosing one point within 50 ft. of themself. Any creature within a 30 ft. radius of that point must make a DC20 Dexterity saving throw or take 40 (16d4) Bludgeoning damage.
  • Sloviri summons a stone spike from the ground, targeting 1 creature. This creature must make a DC20 Dexterity saving throw or take 50 (20d4) Piercing damage.
  • Sloviri opens a pit on the floor, choosing one point within 50 ft. of themself. Any creature within a 30 ft. radius of that point must make a DC20 Dexterity saving throw or take 20 (8d4) Bludgeoning damage and fall prone.

Regional Effects

The region containing Sloviri’s lair is warped by their otherworldly nature, which creates one or more of the following effects:

  • All nonsentient organic material within 1 mile of Sloviri's lair is turned to stone over the course of 1d10 days.
  • All rare gemstones appreciate to twice their current value within 1000 ft. of Sloviri's lair.
  • Earth Elementals and any other species descended from elemental earth feel empowered within 1 mile of Sloviri's lair. They gain an additional 1d10 temporary hit points. 

If Sloviri is reduced to 0 hit points, these effects fade over the course of 2d6 days.

Smokehorn_knight_of_Cats

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