Sunlight Sensitivity. While in sunlight, the goblin has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.
Evasion. If the goblin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Shadow Camouflage. The goblin can attempt to hide even when it is only lightly obscured by dim light or darkness.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 5) slashing damage.
Shortbow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 5) piercing damage.
Uncanny Dodge. When an attacker the goblin can see hits it with an attack, the goblin can use its reaction to halve the attack's damage against it.
Description
In the lightless depths of the Underdark, the Underdark Shadow Goblins, with their black-skinned appearance, have evolved to be masters of stealth and cunning. Thriving in the shadows, these small but formidable creatures use their keen senses and shadow camouflage to strike from darkness with shortswords and shortbows, vanishing back into obscurity before retaliation can occur. As a united force, they become even deadlier, employing hit-and-run tactics that torment and overpower their foes, making them a constant threat to any adventurer foolish enough to tread into their realm of darkness.
Comments