Tiny Undead, Any Alignment
Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., climb 30 ft., fly 40 ft.
STR
3 (-4)
DEX
15 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
6 (-2)
CHA
5 (-3)
Skills Perception +5, Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Common understands but can’t speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

FamiliarIn combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Attack Restriction. A familiar can't attack, but it can take other actions as normal.

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Description

A tressym is a mischievous winged cat as big as a house cat, with a wingspan of 3 feet.

This undead tressym is a semi-translucent spectral version of a somewhat decomposed, partially-skeletal tressym. Though it retains its feathery wings, they've seen better days and are more for show than flight. Its flight is spectral in nature, flitting as a ghost with a seemingly unnatural source of propulsion. It can also move on the ground as a cat, though often forgets and will typically float along the ground with paws absentmindedly dangling. On command and sometimes at will in reaction to who knows what, it can moan a hollow, haunting, raspy "meow" which sounds both unnerving and ridiculous.

For the most part, it acts like a fairly oblivious cat unless told otherwise. It often just stares blankly into space or will sometimes fixate on a character or object for an inordinate span of time. It understands Common and will follow relatively complex commands and tasks with an apparent intelligence surprisingly superior to a cat, but it's definitely not as smart as a living tressym. More like a Skeleton: "They follow orders to the letter, never questioning the tasks their masters give them, regardless of the consequences. Because of their literal interpretation of commands and unwavering obedience, skeletons adapt poorly to changing circumstances."

Doesn't require air, food, drink, or sleep.

 

With the DM’s permission, a necromancer who casts the find familiar spell can choose to conjure an undead tressym.

Szabot

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