Built To Kill 24/7: Manikins dont need, Air, Sleep, Food, or water.
Punch: Range: 5ft one, target, +4 to hit 1d6+1 bludgeoning damage
Long Sword: Range: 5ft, One target, +5 to hit, 1d8+2 piercing damage
As a bonus action the Manikin can move 5ft in any direction.
As a bonus action a manikin can brace itself, giving it +1 AC. (this can only be done once every 24 hours)
As a reaction the manikin can use its Punch attack. (this can only be done once every 24 hours)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A faceless and detailess wooden form walks down the hallway, almost like a zombie it inches ever closer to its target.
A minikin is a wooden figure without any details besides a basic humaniod shape.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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