Medium Construct, Any Evil Alignment
Armor Class 13 natural
Hit Points 30 (3d10 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws DEX +4, CON +3
Skills Acrobatics +4
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Condition Immunities Blinded, Poisoned
Senses Passive Perception 10
Languages The wooden manikins do not speak in any common tongue, however they can understand common and they do hear
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Built To Kill 24/7: Manikins dont need, Air, Sleep, Food, or water.

Actions

Punch:  Range: 5ft one, target, +4 to hit 1d6+1 bludgeoning damage

Long Sword: Range: 5ft, One target, +5 to hit, 1d8+2 piercing damage

Bonus Actions

As a bonus action the Manikin can move 5ft in any direction.

As a bonus action a manikin can brace itself, giving it +1 AC. (this can only be done once every 24 hours)

Reactions

As a reaction the manikin can use its Punch attack. (this can only be done once every 24 hours)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A faceless and detailess wooden form walks down the hallway, almost like a zombie it inches ever closer to its target.

A minikin is a wooden figure without any details besides a basic humaniod shape.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: ForestUrban

PJtheARCHER

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