Medium Undead, Neutral Evil
Armor Class 15 (Armor Scraps)
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
15 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Hoard. The zombie has advantage on an attack roll against a creature if at least one of the zombie's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and if the damage reduces the target to zero hit points and they die then they rise 1d4 rounds later as a zombie (reworked).

Broken Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

OctopuswithFish

Comments

Posts Quoted:
Reply
Clear All Quotes