Medium Aberration
Armor Class 14
Hit Points 25 (5d8)
Speed
STR
12 (+1)
DEX
10 (+0)
CON
18 (+4)
INT
19 (+4)
WIS
14 (+2)
CHA
1 (-5)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Damage Immunities Acid, Cold
Senses Passive Perception 17
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Quadrupedal Host

The Runner is a Xenomorph born from a quadruped and can run 60 feet on all fours. They are much weaker than the regular Xenomorph warrior and seem to be simple cannon fodder for more useful alien variants.

Acid Blood

The alien can have the last laugh with an acid burst once it reaches 0 health points, causing 2d4 acid damage for 3 turns if a creature is within 5 feet of the creature when it dies.

Actions

Quadruped Run

The Xenomorph has a base run distance of 60 feet, meaning that they can easily escape a fight and outrun an enemy if they try to escape themselves.

Claw Swipe

The alien attacks with its claws.+16 to hit, range 5 feet, 1 target. Hit1(3d4) slashing damage.

Tail Jab

The alien jabs with its tail.+15 to hit, range 15 feet, 1 target. Hit1(3d8) body piercing damage.

Bonus Actions

Double action, disengage, ambush, wall climb, sprint.

Reactions

When at low health the alien will flee, expect an ambush in the near future. The alien will also flee at the sight of fire, knowing its weaknesses.

Description

This Xenomorph is born from a quadruped, like a cat or a cow. It is smaller than the regular Drone and is considered to be a tool for distracting soon to be hosts for others of its kind.

Lair and Lair Actions

The Xenomorph rarely returns to the hive as it usually hibernates when it does not detect movement, making its own resin and furthering the alien hive’s territory it private. This means that it is not under direct influence from the Queen and can only alert patrolling drones of a host to be taken to the hive.

Predator_Fan_1

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