Wildspace Adaptation Able Spacers are adept in zero gravity. Being weightless doesn’t give them disadvantage on any of their melee attack rolls.
Tough Able Spacers have +4 hit points.
Multiattack. The Able Spacer makes two melee attacks.
Cutlass. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Able Spacers are the sailors (and pirates) of Wildspace and the Astral Sea. A group of able spacers may be found on ship or in a port. In port, they're sometimes watched or led by a thug, veteran, or spellcaster. In port they're typically looking to enjoy spending their coin, but also may have taken up banditry when their coins have run out. They also might be brawling with able spacers from rival ships or port youths who think they're better than them and vice versa.
Previous Versions
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8/6/2023 10:47:01 PM
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8/6/2023 10:48:33 PM
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8/17/2023 12:31:22 AM
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