Small Plant (Gnome), Any Alignment
Armor Class 13
Hit Points 45 (10d6 + 10)
Speed 25 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
18 (+4)
CHA
8 (-1)
Skills Animal Handling +7, Nature +5, Perception +7
Condition Immunities Restrained
Senses Darkvision 60 ft., Passive Perception 17
Languages Gnomish, Telepathy, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spider's Blessing. The Underdruid can cast the Spider Climb spell without requiring concentration. Once it uses this ability, it can't do so again until it finishes a short or long rest.

Spore Infusion. As a bonus action, the Underdruid can release a burst of glowing fungal spores in a 20-foot radius centered on itself. The spores provide dim light in the area, and creatures of the Underdruid's choice within the area gain temporary hit points equal to 1d6 + the Underdruid's Wisdom modifier (minimum of 1). Once the Underdruid uses this ability, it can't do so again until it finishes a short or long rest.

Spellcasting. The Underdruid is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following druid spells prepared:

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Web Shot (Recharge 5-6). The Underdruid magically fires a sticky web from its hand at a creature it can see within 30 feet. The target must make a DC 15 Strength saving throw. On a failed save, the creature is restrained by webbing. As an action, the restrained creature can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Description

The Underdruid is a unique gnome druid who draws its powers from Aracnomancy, a form of spider magic, and enchanted glowing fungal spores. These spores emit a soft, eerie light that serves as a guide in the subterranean depths. The Underdruid's connection with nature allows it to move effortlessly on any surface, much like a spider. Additionally, it can release a burst of these spores to bolster allies.

In battle, the Underdruid can cast spells that enhance its allies and create sticky webs to ensnare foes. It uses its quarterstaff for melee combat and relies on its web shot ability to immobilize enemies. With its unique abilities and magical powers, the Underdruid is a guardian of the subterranean realms, utilizing nature's magic in harmony with the eerie beauty of glowing fungal spores.

Habitat: Underdark

Lagforce

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