Armor Class
12
Hit Points
28
(5d6 + 10)
Speed
40 ft.
STR
16
(+3)
DEX
12
(+1)
CON
15
(+2)
INT
11
(+0)
WIS
13
(+1)
CHA
13
(+1)
Damage Resistances
Poison
Condition Immunities
Charmed
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Celestial, Sylvan, Telepathy 60 ft.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The unicorn’s weapon attacks are magical.
Actions
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Horn:
Healing Touch (1/Day). The unicorn touches another creature with its horn. The target magically regains 6 (1d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
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