Small Celestial, Lawful Good
Armor Class 12
Hit Points 28 (5d6 + 10)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
13 (+1)
Damage Resistances Poison
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 11
Languages Celestial, Sylvan, Telepathy 60 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.

Magic Weapons. The unicorn’s weapon attacks are magical.

Actions

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Horn:

Healing Touch (1/Day). The unicorn touches another creature with its horn. The target magically regains 6 (1d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Habitat: Forest

Lumiselene

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