Armor Class
17
(natural armor)
Hit Points
133
(14d10 + 56)
Speed
40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
STR
18
(+4)
DEX
10
(+0)
CON
18
(+4)
INT
14
(+2)
WIS
18
(+4)
CHA
12
(+1)
Saving Throws
DEX +4, CON +8, INT +6, WIS +8, CHA +5
Skills
Arcana +6, Deception +5, History +6, Perception +8, Persuasion +5, Stealth +4, Survival +8
Damage Immunities
Poison
Senses
Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages
Common, Draconic, Druidic, Elvish, Sylvan, Undercommon
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Hidden Paths
As a bonus action, you can teleport up to 60 ft. or you can use your action to teleport one willing creature you touch up to 30 ft. to an unoccupied space you can see. You can use this feature 4 times per long rest.
As a bonus action, you can teleport up to 60 ft. or you can use your action to teleport one willing creature you touch up to 30 ft. to an unoccupied space you can see. You can use this feature 4 times per long rest.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) poison damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Poison Breath (Recharge 5–6). The dragon exhales poisonous spores in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
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