Medium Humanoid, Lawful Good
Armor Class 10 Light armor
Hit Points 15 (8d4)
Speed
STR
10 (+0)
DEX
5 (-3)
CON
5 (-3)
INT
5 (-3)
WIS
5 (-3)
CHA
3 (-4)
Senses Passive Perception 5
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

KILL THE DAEMONS ( if storm cast eternal nearby +50% damage done to daemons)

THE STORMCAST ARE HERE WE CAN KILL THE DAEMONS (if stormcast nearby -50% damage taken from daemons)

Actions

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit:  4(1d6 + 2) bludgeoning or piercing damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

voidy7x

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