Huge Aberration
Armor Class 18 Natural Armor
Hit Points 80 (20d12)
Speed 30 ft., climb 20 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Senses Passive Perception 14
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Alien Resilience. The Xenomorph Queen has advantage on saving throws against being frightened, charmed, or restrained.

Acidic Blood. When the Xenomorph Queen takes slashing or piercing damage, it sprays acid blood in a 20-foot radius. Creatures in that area must make a DC 18 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much on a successful one.

Actions

Multiattack. The Xenomorph Queen makes two attacks: one with its claws and one with its tail.

Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 5) slashing damage.

Tail Stab. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Queen's Roar (Recharge 5-6). The Xenomorph Queen emits a terrifying roar. All creatures within 60 feet that can hear it must make a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature fails the saving throw by 5 or more, it is paralyzed with fear.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GoronTheDwarf

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