Tiny swarm of Tiny beasts, Neutral
Armor Class 13 Natural Armour
Hit Points 6 (1d4)
Speed 30 ft., Can fly 5ft off of the ground. , walk 5 ft.
STR
1 (-5)
DEX
12 (+1)
CON
4 (-3)
INT
1 (-5)
WIS
10 (+0)
CHA
2 (-4)
Skills Perception +12
Senses Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Proficiency Bonus +2

Skills Perception +2

Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.

Speed 5ft. , fly 30ft.

Can fly 5ft off the ground

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DissterOnWheels

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