Chewing: Any player subject to The BBB's chewing trait, is considered in the range of The BBB's mouth or encaptured inside it. at the end of The BBB's turn, any subject takes 2d20+10 bludgeoning damage. also taking this damage if The BBB uses Lunging Bite as an action. Those subject to this trait must make a DEX check of 18 or higher to escape the chewing trait effects.
Tendril: As an action or bonus action, The BBB can whip one of its tendrils out to try and ensnare or attack a player. If they choose to grapple, the victim must make a DEX saving throw of 16 or higher to evade capture. If they fail, The BBB can either throw the player dealing 1d12 bludgeoning on hit. or be dropped into The BBB's mouth, allowing the BBB to activate their chewing trait. If The BBB chooses to attack, they make an attack roll + dex modifier and on hit deal 1d12 bludgeoning dmg, as well as are thrown 10 feet and are prone. range of 80 ft
Lunging bite: As an action, The BBB can fling itself 25 feet to attempt to bite the player. the player must make a Dex save of 18 to evade. on a successful save, the victim is bitten taking 1d20 +10 bludgeoning damage. on a failed save, they trade 1d20 bludgeoning damage and are subject to The BBB's chewing trait.
Monsterous Roar: As an action, The BBB lets out a roar in an attempt to frighten anyone in a 240-foot circle. All in this area must make a WIS saving throw, if under 5 they take 1d8 mental damage frightened for 4 turns, and paralyzed for 2 turns. If between 6 and 15 they are frightened and take 1d4 mental damage. If 16 or above they are unaffected.
Tendril: As an action or bonus action, The BBB can whip one of its tendrils out to try and ensnare or attack a player. If they choose to grapple, the victim must make a DEX saving throw of 16 or higher to evade capture. If they fail, The BBB can either throw the player dealing 1d12 bludgeoning on hit. or be dropped into The BBB's mouth, allowing the BBB to activate their chewing trait. If The BBB chooses to attack, they make an attack roll + dex modifier and on hit deal 1d12 bludgeoning dmg, as well as are thrown 10 feet and are prone. range of 80 ft
Monsterous Roar: after taking 35 or more damage in a turn, The BBB lets out a roar in an attempt to frighten anyone in a 240-foot circle. All in this area must make a WIS saving throw, if under 5 they take 1d8 mental damage frightened for 4 turns, and paralyzed for 2 turns. If between 6 and 15 they are frightened and take 1d4 mental damage. If 16 or above they are unaffected.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Looming over 45 feet when sitting up on its stump, The BBB is a formidable opponent to all that cross it. two large dilated eyes roll around, never focusing. a giant mouth stretching across its face is prominent. after its head is a body resembling an overweight human midsection with no features. with no legs, instead ending in a discolored stump. and no shoulders or arms, as this is where the tendrils crawl. two unnaturally long tentacles, acting as arms to carry along its giant body. it prefers lying on its stomach to move as it only sits up to climb or to talk. The BBB has hues of dark blue and teal. It also seems to be made from a thick leather-like fabric. The BBB is also widely known as a cruel and deranged beast, known for mutilating bodies and being efficient with its killings when it loses its temper. despite never needing to eat or take in sustenance, it simply kills and torments for pleasure. Truly a horrible beast.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
For my second creation, I had a lot of fun designing the real-life plushie for it, and the chewing mechanic. This is meant to either be a very hard boss or something your players try to avoid altogether ( unless you have an airship lol ) Anyway, enjoy this creation!
This is awesome, and the idea is great but its a bit rough around the edges. So hear are some changes to smooth it out and make it easy to understand.
AC. 15 (Natural armor)
Hit Points. 292 (15d20 + 135)
STR 23 (+ 6) DEX 10 (+ 0)
Chewing. Any creature grappled by the BBB's bite attack takes 32 (4d12 + 6) bludgeoning damage at the end of each of the BBB's turns.
ACTIONS
Multiattack. The BBB makes one bite attack and one slam attack. It can replace slam with fling
Slam. Melee Weapon Attack: +12 to hit, reach 30 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained. The BBB has two tentacles, each of which can grapple one target.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 27 (6d6 + 6) bludgeoning damage, and the target is grappled (escape DC 16). While grappled in this way a creature has the restrained condition.
Fling. One Large or smaller object held or creature grappled by the BBB is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.
Roar. The BBB lets out a blood-curling roar, each creature within 300 feet of the BBB must make a DC 17 Wisdom saving throw or be stunned until the end of the BBB's next turn.
ok- ill look over these and try the changes out with some other DM's, thank you so much for looking over it!
Ok so i have no idea how to edit previously made creatures so I'll remake from scratch. ALSO! I'm making a new creature that is a sort of amalgamate amalgamate-undead that grows more stable over time, eventually becoming eldritch horror things. I've had the idea for a while and it'll be submitted soon!
ya know what I'm going all out on the new version. remember Minecraft warden and daddy long legs from rainworld? this shall be my blue natural disaster.