Spatial Striking. When rolling a melee attack roll on an enemy, for every 3 digits over there AC Unity can another dice roll to the attack
Multistrike. Unity can make 3 melee strikes per turn
Cartesian Strike.+10 to hit, reach 10ft. 1 target. Hit: 8 (1d10 + 6) force damage
Portal Snap. Range 40ft., 15ft wide. Hit: 18(3d12) All enemies in range must make a DC 15 Strength save, on a failed save the enemy takes damage and is pulled 10 feet in the direction of Unity's choice. On a success the enemy is not pulled and takes half damage.
Dimensional Distribution(3 per day). To avoid an melee attack Unity shifts there body to create a double image, giving the attacker disadvantage on there attack
Unity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Unity regains spent legendary actions at the start of its turn.
Teleport (Costs 1 Actions). Unity can teleport up to 60ft
Perfect Position (Cost 2 Action). When Unity needs to make a saving throw they can shift there body into a different space, allowing it to take no damage on a success and half on a failed.
Multiphase(Cost 3 Actions). Unity can phase into multiple places at a time. Unity can be in 1 to 2 places at the same time(phased versions of Unity can spawn in within 30ft of the original and roll there own initiative), these extra versions of Unity share the same current stats and share there health with the original. Once they take damage(which is shared among all versions) they despawn. Can't be activated if phased versions are already on the field)
Description
Standing at 12ft, Unity is a Construct humanoid made from purple glowing metal and clear face with shifting indigo and purple lights. Its arms and legs are not connected physically, but suspended by portals. With Unity's role as Titan of Space, they are not bound by are normal understanding of spatial positioning, possibly being in more then one place at a time.
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