Medium Monstrosity, Typically Chaotic Neutral
Armor Class 14 (studded leather)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +4, CON +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wulver has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The wulver makes one Bite attack and two Spear attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Description

Wulvers

The first wulvers were found on the islands around Kylahallan. Many of them were children of werewolves who lost the ability to shapechange, and instead became an entirely new species. Wulver aren't as evil as their parentage, and are known to trade fish with other settlements. They can get aggressive if provoked. One notable trait is that because they are not considered werewolves, there bite no longer inflicts Lycanthropy.

Habitat: ArcticForestGrasslandHill

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