Armor Class
1
Natural
Hit Points
10
(2d6 + 3)
Speed
30 ft., walk 40 ft., climb 15 ft.
STR
14
(+2)
DEX
19
(+4)
CON
16
(+3)
INT
3
(-4)
WIS
7
(-2)
CHA
7
(-2)
Saving Throws
DEX +6
Skills
Acrobatics +5, Athletics +5
Damage Vulnerabilities
Fire
Damage Resistances
Cold, Poison
Damage Immunities
Necrotic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Restrained, Stunned, Unconscious
Senses
Passive Perception 9
Languages
None
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
If a creature is hit by any melee attacks from the Undead Zombie, the creature becomes infected. If infected, it will become an Undead Zombie in 5 turns.
Actions
Action Melee Attack. Scratch: +5 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 2) [Slashing] damage.
Action Melee Attack. Bite: +1 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 3) [Piercing] damage.
Reactions
Undead Zombie can use any of its attacks as a reaction to being attacked.
Description
The Undead Zombie is a summoned creature from the homebrewed spell Soul Summon. The pc who summoned the Undead Zombie is in complete control, and controls the Undead Zombie as if it was a remote controlled robot, just not a robot. It is just one, but counts as a swarm since it infects other creatures.
Lair and Lair Actions
Comments