Unusual Nature. The Undead Turkey doesn’t need air, food, drink, or sleep.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 10 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Undead Turkey drops to 1 hit point instead.
Legendary Resistance. (3/day) If the Undead Turkey would fail a saving throw it may choose to succeed instead.
Magic Resistance. The Undead Turkey has advantage on saving throws against spells and other magical effects.
Headless. The Undead Turkeys head doesn't need to be attached for it to live.
Multiattack. The Undead Turkey makes three attacks: Two with its beak and one with its talons.
Beak. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 30 (10d4+5) piercing damage.
Talons. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 33 (8d6 + 5) slashing damage.
Gravy Hurl. Recharge (5-6) The Undead turkey takes hold of a ladle full of hot molten Gravy with its beak and hurls it at a location it can see within 120 feet. Each creature in a 20-foot-radius centered on that point must make a DC17 Dexterity saving throw. A target takes 16d6 fire damage on a failed save, or half as much damage on a successful one. After the Gravy lands on the ground, each creature standing in its area that succeeds the saving falls prone, on a success nothing happens. The area then becomes Difficult Terrain and any creature that enters the area or ends its turn there, must repeat the saving throw falling prone on a failed save.
The Undead Turkey can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only one at the end of another creature's turn. The Undead Turkey regains spent legendary actions at the start of it's turn.
Gobble. The Undead Turkey lets out a fierce gobble, and all creatures within 20 ft of the Undead Turkey must make a wisdom saving throw (DC 15). A creature takes 8d8 psychic damage on a failed save. Additionally for one minute, any time the creature tries to attack The Undead turkey, the creature must roll a d20 to determine its behavior for that action.
- 1-5 they use a negative action upon themselves.
- 6-10 they use an action on an Ally if one is in range with the weapon they are wielding or lose an action
- 11-20 they use an action on the Undead turkey.
On a successful save, the target takes half as much damage and suffers no other effects. A creature may repeat the save at the end of their turn to end the effects early.
Revenge of the Feast. The Undead Turkey looks upon all food items in the area causing them to become alive. It is then hurled through the Air at all creatures in the area. Creatures must make a DC16 Constitution saving throw or face being covered in food. An affected target's speed is halved, it takes a −2 penalty to AC and it can't use reactions.
Stuffing (cost 2 actions). a Creature Must make a DC17 Strength saving throw or be Stuffed inside the turkey and become Restrained. The Creature can repeat the saving throw at the end of its turn. A Creature that is restrained this way is blinded and unable to use reactions or make attacks.
Description
The Undead Turkey Reeks of Thanksgiving Past. Its Feathers ruffled and in poor condition. Its head laying upon the ground after having been chopped off by a fowl human desiring to eat him for thanksgiving dinner. He waits on the kitchen table waiting for the right moment to Strike an unsuspecting family preparing to eat Thanksgiving Dinner.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/30/2023 4:34:28 PM
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13
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11/3/2023 4:12:07 PM
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22
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Coming Soon
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11/3/2023 4:18:19 PM
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25
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1
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Coming Soon
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