Medium Undead, Neutral Evil
Armor Class 13
Hit Points 30 (3d12 + 8)
Speed 30 ft.
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws WIS +3
Skills Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Beserker: Upon seeing a target, the Undead Barbarian will go into a rage. Its attacks will add +2 and he'll gain resistance to bludgeoning, slashing, and piercing damage from non-magical weapons.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 
Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

 

Description

Undead Barbarians are former adventurers who've died and been brought back by some dark power. They move with jerky but still powerful motions. The are often clad in the remains of their armor or adventuring gear they wore upon death.

Habitat: Urban

RobDavoust