Regeneration when it starts its turn with 1 or more hit points it can regain 5 hit points not exceeding the hit point maximum
withering touch when it hits someone they must take a DC 15 CON saving throw or be poisoned until the end of their next turn and take 2d4 necrotic damage
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (4d4 + 7) bludgeoning damage.
Grasping vines 1/day as a bonus action the undead tree golem can summon vines 10 ft in every direction anybody in that range must make a DC 16 STR saving throw or be restrained and take 1d4 necrotic damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
brought back to life to serve a new master, these undead plants have been bestowed with new necrotic abilities
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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11/15/2023 2:29:08 AM
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5
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Coming Soon
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11/15/2023 4:55:39 AM
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5
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1
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Coming Soon
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