Large Plant, Any Evil Alignment
Armor Class 16 Natural armor
Hit Points 29 (3d6 + 20)
Speed 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +5
Damage Vulnerabilities Fire
Damage Resistances Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 10
Languages one language it's creator knows
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Regeneration when it starts its turn with 1 or more hit points it can regain 5 hit points not exceeding the hit point maximum 

withering touch when it hits someone they must take a DC 15 CON saving throw or be poisoned until the end of their next turn and take 2d4 necrotic damage  

 

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  (4d4 + 7) bludgeoning  damage. 

 

 

 

Bonus Actions

Grasping vines 1/day as a bonus action the undead tree golem can summon vines 10 ft in every direction  anybody in that range must make a DC 16 STR saving throw or be restrained and take 1d4 necrotic damage 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

brought back to life to serve a new master, these undead plants have been bestowed with new necrotic abilities 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/15/2023 2:29:08 AM
5
1
1
Coming Soon
11/15/2023 4:55:39 AM
5
1
2
Coming Soon

Monster Tags: plant

Habitat: ForestSwamp

glaedr1

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