Large Monstrosity, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 76 (9d8 + 4)
Speed 15 ft.
STR
16 (+3)
DEX
8 (-1)
CON
18 (+4)
INT
4 (-3)
WIS
4 (-3)
CHA
1 (-5)
Skills Perception +3
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Echolocation. The writhing bones can’t use its blindsight while deafened.

Keen Hearing. The writhing bones have advantage on Wisdom (Perception) checks that rely on hearing.

Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.

Actions

Multiattack. The writhing bones attacks once with its Bone Hook and once with its Abhorrent embrace.

Bone Hook. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 1d4) piercing damage.

Abhorrent Embrace. Melee Weapon Attack: +4 to hit, reach 5 ft., one Large or smaller creature. Hit: 4 (1d6+1) bludgeoning damage plus 4 (1d6+1) slashing damage. The target is grappled (escape DC 16) if the writhing bones aren't already constricting a creature, and the target is restrained until this grapple end. Each subsequent turn the creature ends its turn constricted it takes 2 (1d4) acid damage.

Description

An abomination borne of blood rituals at the foot of a cursed tree. When an Adrunaki Cultist faces death, they unleash the power stored in their sigil ring to transform their flesh into a horror of twisted bones and oozing flesh. The monstrosity seems to despise all living things and will attempt to engulf all nearby living them in an attempt to unify their flesh. Some believe that these monsters are sent to exact the toll for a great sin.

Previous Versions

Name Date Modified Views Adds Version Actions
11/18/2023 6:53:01 PM
2
1
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Coming Soon

Monster Tags: monstrosity

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

ScratchyThePirate

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