Large Giant, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 94 (8d10 + 40)
Speed 30 ft., burrow 15 ft. Underdark trolls have had to learn to burrow to get around but due to their large size they cannot get around very easily while burrowing
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
6 (-2)
WIS
9 (-1)
CHA
6 (-2)
Skills Perception +2
Condition Immunities Blinded
Senses Blindsight Blindsight 60ft (blind beyond this range), Passive Perception 12
Languages Giant ,undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

 

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

False Appearance. While the Underdark troll remains motionless, it is indistinguishable from a cavern wall.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Description

Description

Fearsome blue-gray-skinned giants, Underdark trolls eat anything they can catch and devour within the barren caves of the under-dark. Only acid and fire can arrest the regenerative properties of an Underdark troll's flesh.

Background

When trolls spend to long in the Underdark or are born in the Underdark they grow blue-gray skin and rock-like clumps of skin form all over their bodies and their eyes no-longer being used by the troll seal up.

Habitat: Underdark

Juwebles

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