Conjoin. At any time, an Ungodly Abomination can conjoin to any other of its type. The creature it attaches to heals itself by the amount of hp that the original Ungodly Abomination possessed before conjoining itself. The two creatures then become one, and gain a total amount of tentacles equal to the sum of each of their previous amount of tentacles combined. This costs 10 feet of movement.
Malleable Flesh. When attacked with any weapon that does piercing damage, the weapon shall stay attached to the creature. It takes an action to remove, with a strength check of DC of 13. If what pierces it is a piece of ammunition, failure to meet a dexterity check of DC 12 will result in it breaking.
Reactive Tentacles. Can make as many attacks of opportunity as they have current appendages.
The Unholy Abomination can make 5 attacks with its' tentacles. Tentacle sword costs 2 attacks to use, tentacle greataxe costs 3, and tentacle greatestaxe costs 4.
Weapon Modding. The Ungodly Abomination can combine tentacles to create new attacks.
Tentacle Skewer. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage.
Tentacle Sword. Melee Weapon Attack: +5 to hit, range 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage.
Tentacle Greataxe. Melee Weapon Attack: +5 to hit, range 5 ft., 1 target. Hit: 12 (1d12 + 5) slashing damage.
Tentacle Greatestaxe. Melee Weapon Attack: +5 to hit, range 10 ft., 3 targets. Hit: 18 (2d12 + 6) slashing damage.
Description
Gross gross yuck yuck. Summoned by Elder Forcus.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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7/30/2019 10:35:57 PM
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