Undying. When the hound is reduced to 0 hp, a 1 hour timer Will begin and when the timer runs out, the hound revives itself back to 1 hp. The timer stops if the hound’s body is entirely destroyed and the hound doesnt revive.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage.
Death Defying. When the hound is hit by an attack that would normaly kill it, and is not already at 1 hp, it Can use Its reaction to survive at 1 hp instead.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The undying hound looks like a normal, big, pet dog. The hound always has black or Dark brown fur as well as very Sharp teeth. Unlike every other canine, the undying hound Can, as its name implies, revive itself upon death. Undying Hounds are very passive and rarely found in the wild, due to their nature of not dying. Which is also why they are extremely expensive, and so are usualy an immortal friend of rich families or a great battle companion of succesful adventurers.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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