Aberrant Strength. This creature has advantage on Strength and Constitution saving throws and Strength- and Constituion-based skill checks.
Aberrant form: Whenever this creature would take a single instance of damage, it takes one less (to a minimum of 1 damage).
Powerful Strikes. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 4) kinetic damage.
Reckless charge: This creature can take the dash action as a bonus action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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