Fear Aura. Any creature that's hostile towards Aazael that started its turn within 20ft of him must make a DC 15 Wisdom saving throw, unless Aazael is incapacitated. on a failed save, the creature is frightened until the start of it's next turn. If the creature succeeds the saving throw it is immune to Aazael fear aura for the next 24hrs.
Magic Resistance. Aazael has advantage on saving throws against spells and other magical effects.
Rejuvination. see book.
Spellcasting. [Aazael] is a 9th-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 15, +7 to hit with spell attacks). [Aazael] has following [Paladin] spells prepared:
1st level (4 slots): [command], [compelled duel] 2nd level (3 slots): [aid], [magic weapon] 3rd level (2 slots): [dispel magic, [elemental weapon]
Undead Nature. Aazael doesn't require air, food, drink, or sleep.
Multi Attack. Aazael makes two melee attacks.
+1 Glaive. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (1d10 + 6) [slashing] damage plus (2d6) necrotic damage.
Summon pet(1/day). Aazael may summon Annominc, his fiendish black panther servant, which immediately appears adjacent to Aazael. Annominc remains for 1 hour, until it or Aazael die, or until Aazael dismisses it as an action.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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