Large unknown, Lawful Good
Armor Class 12
Hit Points 36 (4d10 + 8)
Speed 50 ft.
STR
16 (+3)
DEX
16 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
16 (+3)
Senses Darkvision 60 ft., Passive Perception 10
Languages Telepathy 60 ft.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

At will: detect evil and good

1/day each: calm emotions

Magic Weapons. The unicorn's weapon attacks are magical.

Actions

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Healing Touch (1/Day). The unicorn touches another creature with its horn. The target magically regains 4 (1d4 + 2) hit points.

Lair and Lair Actions

 

Habitat: Forest

Merithyn

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