Armor Class
12
Hit Points
36
(4d10 + 8)
Speed
50 ft.
STR
16
(+3)
DEX
16
(+3)
CON
13
(+1)
INT
11
(+0)
WIS
11
(+0)
CHA
16
(+3)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Telepathy 60 ft.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Innate Spellcasting. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
At will: detect evil and good
1/day each: calm emotions
Magic Weapons. The unicorn's weapon attacks are magical.
Actions
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Healing Touch (1/Day). The unicorn touches another creature with its horn. The target magically regains 4 (1d4 + 2) hit points.
Comments