Large Humanoid, Typically Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 52 (8d12)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +6, DEX +5
Damage Resistances Bludgeoning from non magical attacks
Condition Immunities Exhaustion
Senses Blindsight, Passive Perception 16
Languages Common, Khur
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hunters Sense. An Urgal is an extremely capable hunter and able to follow a scent with perfect precision.  

Actions

Multi-attack. When an Urgal does not do a Ram attack it may take two club attacks in a single turn.

Urgal Ram Attack. When an urgal takes the dash action it can use its ram horns to make a ram attack. +4 to hit, reach 5ft, 1 target. Hit 10(2d4+6) [force] damage. Make a DC 14 Dexterity Saving throw or fall Prone.

Club Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 11 (1d10 + 6) [Bludgeoning] damage. 

Bonus Actions

As a bonus action an Urgal can attempt a Grappling pin when within 5ft.

Reactions

Club Attack. 

Description

Urgals are the smaller brother to the dreaded Kull.  Still fearsome warriors the Urgals can easily hunt down and decimate an unsuspecting party. 

Habitat: ForestMountain

Kodabear1771

Comments

Posts Quoted:
Reply
Clear All Quotes