Legendary Resistance(2/day). Can choose to succeed a failed saving throw
Relentless. Any time something gets out of melee range of a blight claw that doesn’t already invoke oppurtunity, the disengaged and the blight claw roll initiative against each other, if the blight claw wins the roll, it gets an opportunity attack, if the disengaged wins, they disengage normally.
Savage mind. The Blightclaw has advantage on saving throws for wisdom, charisma, and intelligence for resisting magical effects (ex: hideous laughter, charm person)
Instinctual Adrenaline. For every 3 people that the Blightclaw deems a target within 40ft, it gets an extra action on its turn.
Raging Haste. Can use 2 actions
Ore Enhance. BlightClaw attacks count as silver
Claw slash. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 38(4d10 + (Strength x 2))Slashing damage
Bite. Melee Weapon Attack: +10 to hit, reach 10ft, Hit: 28(4d8 + strength) Piercing damage, the target does an AC18 saving throw, on fail, the Blightclaw grapples them, only 1 creature can be grappled by this at a time.
Shard blast. RangedWeapon Attack: range:150ft long, 10ft wide beam. Hit: 31(4d10 + constitution modifier)piercing damage, damage halved by a d15 dexterity throw.
Legendary Burn. Next attack counts deals 4 extra dice (dice depends on attack) of fire damage, can’t be the last action
Sensory Excitement. Whenever this creature sees light levels go up notably (notable: lighting a torch or a bright spell in a dim area. Not notable: a spark coming off of a flint, a shimmer on a reflective item) it can use its reaction to force its turn.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A horrid Beast hailing from the dark entrances to the underdark, the blightclaw is an Infamous predator that can ravage and end those that don’t come prepared. Blightclaws are Dragonoids with metallic properties rooted in their habit of eating metals normally toxic to other animals, Digesting metals causes heat to build In its body, which it can also use as a weapon.
What makes Blightclaws truly scary is their deliruim, almost anything sensory exites them, and the conditions of the underdarm have made them incredibly aggressive, with no known ways to calm them, parties are advised to draw little attention in places harboring these creatures, as only the strongest, and most clever, have a chance at coming out alive against a raging blightclaw.
Lair and Lair Actions
Blightclaws Reside in deep underground caves that either are in the underdark, or serve as an entrance to the location
Noxious Eruption. The Blightclaw, evoking the poisons of the deadly metals that surround its nest, causes a massive eruption of molten metal to cover an area of 60ft around it, it is immune to the damaging effects of this move, and all other creatures must take a D16 dexterity save. On success, they take half damage, on failure, they take the full damage of 25 damage (6d8) and have disadvantage on any actions they take next turn.
New Prey. Knowing that there are other creatures nearby, the Blightclaws senses heighten in order to track down these new targets, for each conscious being in the blightclaw’s nest, it gains 5ft of speed and true sight.
Previous Versions
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10/27/2021 1:56:24 AM
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5E
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10/27/2021 12:39:25 PM
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Coming Soon
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10/27/2021 4:23:48 PM
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0
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0
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Coming Soon
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9/15/2024 4:27:45 AM
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8
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1
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Coming Soon
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