Portals. Can open a portal up to 20ft away (once every 3 turns).
Mind control. If looked in its center eye player must make a DC wisdom saving throw of 14 or higher, on a failed saving throw player becomes mind controlled for there hole turn.
Stab. Melee Weapon Attack: +3 to hit, reach 9ft., 9 targets(9 tentacles). Hit: 4 (1d4 per tentacle + 2)piercing damage.
Tentacles. RangedWeapon Attack: +4 to hit, range 5/30 ft., 9 targets. Hit: 3 (1d4 per tentacle + 0) piercingdamage.
Bite. Reach 5 ft damage: (1d8) one target.
Mind shatter. Makes a player go mad for a day.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 5 the unfolder takes a lair action to cause one of the following effects; the unfolder can’t use the same effect two rounds in a row:
- More larger and stronger unfolder have beholder slaves they can command.
Regional Effects
The region containing a legendary ufolder’s lair is the underdark, which creates one or more of the following effects:
- When entering a room with an unfolder your magic damage is weakened by -5.
- A unfolder will be unborn from its eye for 1d6 days, unless the eye is destroyed.
If the unfolder dies, these effects fade over the course of 1d4 days.
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Posted Feb 27, 2024Hiiii