Keen Smell. The under giant has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The under giant regains 10 hit points at the start of its turn. If the takes acid or fire damage, this trait doesn't function at the start of the under giant's next turn. The dies only if it starts its turn with 0 hit points and doesn't regenerate.
Tentacles. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the under giant target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain. Melee Weapon Attack: +7 to hit, reach 10 ft., one incapacitated humanoid grappled by the. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the under giant kills the target by extracting and devouring its brain.
Mind Blast (Recharge 5–6). The under giant magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The under giant resides in the depths of the under dark feeding on the brains of any creature that has the misfortune of stumbling upon it.
The under giant is huge with tentacles that protrude from its back. It has eyes as black as night.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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