Large Humanoid (Drow), Neutral Evil
Armor Class 18 (chain shirt)
Hit Points 300 (26d8)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
18 (+4)
WIS
21 (+5)
CHA
22 (+6)
Saving Throws CON +8, WIS +10, CHA +11
Skills Arcana +11, Insight +11, Perception +11, Religion +10, Stealth +10
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 21
Languages Elvish, Undercommon
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:

At will: dancing lightsdetect magic

1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie firelevitate (self, suggestion

Magic Resistance. The drow has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/day)

Spellcasting. The drow is a 18th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +12 to hit with spell attacks). The drow has the following cleric spells prepared:

  • Cantrips (at will): guidance, mending, resistance, sacred flame, thaumaturgy

  • 1st level (4 slots): bane, command, cure wounds, guiding bolt

  • 2nd level (3 slots): hold person, silence, spiritual weapon

  • 3rd level (3 slots): bestow curse, clairvoyance, counterspell, dispel magic, spirit guardians

  • 4th level (3 slots): blight, death ward, freedom of movement, guardian of faith

  • 5th level (3 slots): contagion, flame strike , geas, mass cure wounds

  • 6th level (2 slots): blade barrier, harm

  • 7th level (2 slots): divine word

  • 8th level (1 slot): holy aura

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack The matron mother makes two attacks.

Demon Staff Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 14 (4d6) psychic damage. In addition, the target must succeed on a DC19 Wisdom saving throw or become frightened of the drow for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature who succeeds is immune to this fear for 24 hours. 

Hand Crossbow. Ranged Weapon Attack: +10 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Bonus Actions

Mother's Malice. Vlonwelv deals 2d6 psychic damage to one ally she can see within 30 feet of her. That creature has advantage on its next attack. 

Legendary Actions

Vlonwelv has 4 legendary Actions each round. 

Demon Staff. The drow makes one attack with her demon staff.

Mother's Malice. Vlonwelv uses Mother's Malice.

Command Strike (2 actions). Vlonwelv commands up to three allies within 60 feet to use their reaction to make one attack. 

Control Arcanex (2 actions). Vlonwelv attempts to wrest control of the Arcanex from another creature. She must win an Arcana contest against the creature currently controlling the Arcanex.

Cast a Spell (Costs 1-3 Actions). The drow expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.

Habitat: Underdark

MuseOoze

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