Armor Class
18
(leather armor)
Hit Points
66
(12d8 + 12)
Speed
30 ft.
STR
12
(+1)
DEX
18
(+4)
CON
12
(+1)
INT
14
(+2)
WIS
11
(+0)
CHA
15
(+2)
Skills
Acrobatics +8, Athletics +5, Persuasion +6, Sleight of Hand +8
Senses
Passive Perception 10
Languages
any one language (usually Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Lightfooted. Chilly Chonk can take the Dash or Disengage action as a bonus action on each of her turns.
Suave Defense. While Chilly Chonk is wearing light or no armor and wielding no shield, her AC includes her Charisma modifier.
Sneak Attack. Once per turn, Chilly Chonk can add 2d6 (2d6) piercing damage when she hits a target with a rapier, pistol, or crossbow attack.
Actions
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Pistol Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 10 (1d10 + 4) piercing damage.
Comments