Special Trait Name. fraternel
spell:
cantrip: mage hand
Action Name. triple attack
Action Melee Attack. Orenmir Attack: +15 to hit, reach 10 ft., 2 target. Hit: 48(6d10 + 6) slashing magic damage. regain half od the damage.
Action Ranged Attack. Blow Attack: +15 to hit, range 150ft/cone ft. Hit: 75 (10d10 + 6) lightning damage.
distract a traget: give you advantage
teleport up to 30ft:
rally ( 6 superiority dice):
On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.
Reaction Name.
Shields:
+5 AC
Steal defender:
The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender
Riposte:
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Revenge (Costs # Actions).if his brother die, he harvest the soul of him and regain 20d20HP and gain a quadruple attack
Description
see the photo :)
an high monster that emit a powerful aura of darkness.
an dark light circle under his head and he has a great sword that name is Orenmir.
Lair and Lair Actions
Lair Actions
On initiative count 30 (losing initiative ties), the Xonnath takes a lair action to cause one of the following effects; Xonnath can’t use the same effect two rounds in a row:
- Hand of the weakest: raise his hand and produce a hight voltage dark energy. The creature other than him and his brother need to make a DC 25 Constitution.On a fail save the creature are blinded and take 7D10 damage and a succes one it take half of them
Regional Effects
The region containing a legendary Xonnath’s lair is Dark territory, which creates one following effects:
- one a surface of 20 feat arond them,all creature has disaventage on their attack roll.
If Xonnath dies, these effects fade over the course of 1d6 days.
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