Large Undead, Unaligned
Armor Class 13 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
2 (-4)
Saving Throws CON +6
Skills Perception +4
Damage Resistances Fire
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Undead: The Wyvern does not need to eat, breath or sleep

Undead Fortitude: When the Wyvern is reduced to 0 hit point the Wyvern may make a Con Saving through DC5+Damage taken, if successful the wyvern is considered to have survived with 1 hit point. This ability is bypassed if the Damage was a Critical Hit or if the Damage had Radiant Damage type included.

Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Description

Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds. This Wyvern in particular has suffered from foul foul curse turning it undead. It still remembers its nest and territory however.

Habitat: HillMountain

jvnolan1990

Comments

Posts Quoted:
Reply
Clear All Quotes