Undead: The Wyvern does not need to eat, breath or sleep
Undead Fortitude: When the Wyvern is reduced to 0 hit point the Wyvern may make a Con Saving through DC5+Damage taken, if successful the wyvern is considered to have survived with 1 hit point. This ability is bypassed if the Damage was a Critical Hit or if the Damage had Radiant Damage type included.
Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Description
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds. This Wyvern in particular has suffered from foul foul curse turning it undead. It still remembers its nest and territory however.
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