Medium Humanoid, Chaotic Neutral
Armor Class 20 Plate
Hit Points 250 (30d12 + 105)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
20 (+5)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +8, CON +6, INT +9
Skills Arcana +12, Athletics +8, Deception +6, History +8, Insight +5, Persuasion +10
Senses Passive Perception 11
Languages Common, Draconic, Elvish
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/long rest). Aaren can chose to succeed a failed saving throw three times per long rest. 

Spell Redirection. When Aaren uses a legendary resistance to save from a spell effect, he suffers no effects even if he would usually take half. Instead, he redirects the spell towards a creature within 60 feet. The target of Aaren's redirection must make a saving throw against the original caster's spell save DC or suffer the effects.

Platinum Armor (1/day). Aaren can use a bonus action to activate the armor, which grants him resistance to acid, cold, fire, lightning, and poison damage for 1 minute. Additionally, he gains the Evasion ability.

Warcaster. Aaren has the warcaster feat which gives him advantage on concentration checks, allows him to cast somatic spells with a weapon, and he can cast a spell as an attack of opportunity.

Mobile. Aaren's speed increases to 40 ft. and he does not provoke opportunity attacks. Additionally, he can move as part of his legendary actions, but he can only move up to his walking speed per round.

Spellcasting. Aaren is a 12-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Aaren has the following spells prepared:

Cantrips (at will): control flames, fire bolt, mage hand
1st level (4 slots): detect magiccatapultsilvery barbs
2nd level (3 slots): enlarge/reducemisty step
3rd level (3 slots): counterspelldispel magicslow
4th level (3 slots): wall of fire
5th level (2 slots): bigby's handmislead
6th level (1 slots): chain lightning

 

Actions

Multiattack. Aaren d'Cannith makes two Arm Blade attacks. Additionally, if Aaren rolls a 1 or 2 with his arm blade damage, he can reroll and must use the new roll.

Arm Blade. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage. 

Spellfire ArmorWhen Aaren is hit with an attack from a magical weapon, his armor absorbs some of the magical energy. For every strike, one fragment of spellfire energy is collected. The armor can store up to 10 fragments before they must be released. As an action or legendary action, Aaren releases the energy in a 10-ft radius sphere centered on him. All creatures in the radius must make CON saving throws or take force damage equal to 1d6 times the number of fragments released. On a successful save, the creature takes half damage. 

Bonus Actions

Aether Infusion. When Aaren makes an attack with his arm blade, he can use a bonus action to expend a spell slot and invoke an aether infusion that lasts for one Multiattack action. He can only use one infusion per round.

  • Blazing Strike. Expend a 1st level spell slot to add 3 (1d6) fire damage.
  • Arcane Force. Expend a 2nd level spell slot to add 7 (2d6) force damage. On a hit, the creature must succeed a Strength save or be pushed 15 ft away from Aaren.
  • Blinding Blast. Expend a 3rd level spell slot to add 14 (3d8) radiant damage. On a hit, the creature must succeed a Constitution save or be blind until the end of Aaren's next turn.
Legendary Actions

Aaren has three legendary actions per round, which he regains at the start of his turn.

Summon Warforged (2 Actions). Aaren summons 2 (1d4) warforged that obey his command and take their turn after his own.

Blade Arm Attack (1 Action). Aaren makes an attack with his Blade Arm.

Spellfire Surge (1 Action). Aaren releases the spellfire armor's stored energy.

KobyJames

Comments

Posts Quoted:
Reply
Clear All Quotes