Medium Undead (Any Race), Lawful Evil
Armor Class 21 (plate)
Hit Points 170 (15d10 + 16)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
8 (-1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws WIS +4, CHA +7
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/day) Whenever the Undying Crusader fails a saving throw, he can choose to succeed.

Holy Avenger Longsword The Undying Crusader and all allies within 10 feet of it have advantage on any saving throws against spells and magical effects.

Adamantine Plate Armor The Undying Crusader is immune to critical hits

Helm of Brilliance The Undying Crusader wears an immaculate crown with 20 rubies, 30 fire opals, and 40 opals.  All of the diamonds appear to have been removed.

Arrow Catching Shield When being targeted with ranged weapon attacks, The Undying Crusader gets a +2 to AC.  Additionally, if a creature within 5 feet of The Undying Crusader attempts to make a ranged weapon attack on another creature besides The Undying Crusader, it can choose to make itself the target of the attack instead.

Warcaster The Undying Crusader has advantage on concentration checks and may cast spells while holding an item in both hands.

Chill Aura The Undying Crusader radiates a bone chilling aura.  Any creature within 30 feet of The Undying Crusader (besides itself) cannot regain hit points.

Aura of Protection Any allies within 10 feet of the Undying Crusader (including itself) get a +3 to all saving throws.

Spellcasting The Undying Crusader is a level 15 half caster.  His spell save DC is 16. He has 4 first level spell slots, 3 2nd level spell slots, 3 3rd level spell slots and 2 4th level spell slots. His spells consist of such:

At Will:  Command (Kneel)

1st level:  Bless, Compelled Duel, Wrathful Smite

2nd level: Hold Person

3rd level: Spirit Guardians (Necrotic), Fear

4th level: Banishment

Divine Smite When the Undying Crusader hits a creature with a melee weapon attack, it may choose to expend a spell slot to deal an additional 2d8 radiant damage.  An additional 1d8 is added for each additional spell level upcasted.

Actions

Multiattack. The Undying Crusader makes three melee attacks.

Holy Avenger Longsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage and 1d8 radiant damage.

Helm of Brilliance. The Undying Crusader plucks a gem from his helm and throws it a creature to cast the spell inside.  An opal can cast Daylight.  A ruby can cast Wall of Fire.  A fire opal casts Fireball.

Legendary Actions

The Undying Crusader has 3 legendary actions it can use between each of its turns.

Command (Kneel):  Casts the command spell, compelling the targeted creature to kneel, thereby going prone. (1 action)

Holy Avenger Longsword:  The Undying Crusader makes 1 melee attack with its Holy Avenger Longsword.

Close the Gap:  The Undying Crusader can move half its movement speed in any horizontal direction.  This movement does not provoke attacks of opportunity.

Charnel Touch :  The Undying Crusader grasps the head of a kneeling creature, attempting to suck its life out.  The Undying Crusader makes a melee spell attack with a +10 hit.  On hit, the target suffers 4d10 necrotic damage and 4d10 cold damage.  The Undying Crusader heals for the amount of damage inflicted.

Lair and Lair Actions

Roll a d6 to determine which effect happens within the lair.

1:  1d4 shadows appear on the battlefield wherever The Undying Crusader wishes.

2. The Undying Crusader summons a spectral maid (stat sheet of Banshee) to assist him in battle.

3. Feel the Chill:  All creatures other than the Undying Crusader must make a Constitution Saving Throw (DC 16).  On a failed save, creatures take 4d8 cold damage and have their speed reduced by 10 until initiative count 20 on the next turn.  A successful save takes half of the cold damage and does not have their speed reduced.

4. Champion Challenge:  The Undying Crusader makes a horrifying battle cry.  All creatures in the lair must make a wisdom saving throw (DC 16).  On a failed save, the creature cannot willingly move more than 30 feet away from The Undying Crusader and have disadvantage on any attack rolls against any other creature.  Undead and Constructs are not effected by this lair action.

5. The Undying Crusader summons 1d4 Ghasts to assist him in battle to be placed where he wishes.

6. The Undying Crusader summons his 2 spectral butlers to assist him.  They use the Ghost statblock.

Monster Tags: NPC

Habitat: Urban

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