Medium Humanoid (Human), Chaotic Evil
Armor Class 18 (plate)
Hit Points 229 (27d8 + 108)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws STR +9, DEX +7, CON +8
Senses Darkvision Granted by night vision goggles., Passive Perception 15
Languages Abyssal, Common, Elvish any two languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Indomitable (3/Day). Zacharias can reroll a saving throw he fails. He must use the new roll.

Survivor. Zacharias regains 10 hit points at the start of his turn if he has fewer than half his hit points but at least 1 hit point.

Actions

Multiattack. Zacharias makes two Shortsword or Laser Pistol attacks.

Venomfang Shortsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage and 18 (5d6) poison damage.

Laser Pistol. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 7 (1d8 + 3) radiant damage and 7 (1d8) fire damage.

Grapple Gun. Ranged Weapon Attack: +7 to hit, range 50/200 ft., one target. Hit: 7 (1d6 + 3) Bludgeoning damage. If the grapple gun hits a target, Zacharias may use a bonus action to make a contested athletics roll to pull them towards him, or it the target is a structure or weighs more than 300 lbs., then Zacharias is instead pulled towards the target.

 

Surveilance Drone. Zacharias carries an autonomous surveillance drone with him, which he can release as an action. The drone has 2 hp, an AC of 10, and a fly speed of 60 feet. It can record audio and video, which it can then upload to Zacharias' datapad if it is within 10 feet of Zacharias. The drone cannot attack.

Reactions

Gravity Harness. Zacharias may cast Feather Fall on himself if he falls 20 feet or more.

Legendary Actions

Zacharias can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zacharias regains spent legendary actions at the start of his turn.

Command Ally. Zacharias targets one ally he can see within 30 feet of him. If the target can see or hear Zacharias, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Weapon Attack. Zacharias makes one Shortsword or Laser Pistol attack.

Frighten Foe (Costs 2 Actions). Zacharias targets one creature he can see within 30 feet of him. If the target can see or hear him, the target must succeed on a DC 16 Wisdom saving throw or be frightened of Zacharias until the end of his next turn.

Description

Zacharias Mazra-Varney is a would-be bandit lord and a scion of a once noble family. Since the Fall of Ecumin, the Mazra-Varney family has themselves fallen into ruin. He is an absolute stone cold mother****er who will not hesitate to kill anyone, even his own allies, if he thinks he can benefit from doing so in some way. His main way of inspiring loyalty in his minions is through fear, though he has also been known to reward handsomely when someone deliberately puts themself in danger to save him. 

Lair and Lair Actions

Zacharias' lair is a skyscraper surrounded by a bandit camp. He can move his lair if necessary, though it will take time to set it up again. 

Lair Actions

When fighting inside his lair, Zacharias can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), Zacharias takes a lair action to cause one of the following effects:

  • Zacharias locks or unlocks one door within 60 feet of him.
  • Zacharias rolls 1d6, summoning up to 3 minions whose total CRs is equal to or less than the number rolled. The DM decides the exact stat blocks of the summoned minions, but Zacharias may choose the number.
  • Zacharias has rigged his base to explode with a dirty bomb, currently located in the Armory, and may flip a switch which causes the base to detonate in 10 minutes. He will only do this when he is absolutely sure he will escape.

 

Habitat: Urban

JCSwynfjord

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