Medium Humanoid, Chaotic Good
Armor Class 13 Natural Armor
Hit Points 22 (3d8 + 9)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +5, CON +5
Senses Passive Perception 12
Languages Shyriiwook (understands Galactic Basic but cannot speak it)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Advantage on Strength checks and Strength saving throws.

When it makes a melee weapon attack using Strength, it gains a +2 bonus to the damage roll.

It has resistance to kinetic damage.

Actions

Multiattack. The Wookiee Warrior makes two melee attacks with its claws.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) kinetic damage.

Bowcaster. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 7 (1d8 + 1) energy damage.

Bonus Actions

Rage (Recharges after a Short or Long Rest). As a bonus action, the Wookiee Warrior can enter a rage at the start of its turn. The rage lasts for 1 minute or until the Wookiee Warrior is incapacitated. While raging, the Wookiee Warrior gains the following benefits:

Description

Wookiee Warriors are fierce combatants known for their immense strength and resilience. They often enter a battle in a rage, becoming even more formidable. In melee combat, they use their powerful claws to tear through enemies, and they are skilled with a bowcaster for ranged attacks. Their natural toughness and rage abilities make them hard to bring down, and they fight with a ferocity unmatched by most.

Xbatmanbeyondxx

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