Medium Humanoid, Chaotic Good
Armor Class 16 Natural Armor, Chieftain's Armor
Hit Points 65 (10d8 + 20)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +6, CON +5
Senses Passive Perception 14
Languages Shyriiwook (understands Galactic Basic but cannot speak it)
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The Wookiee Chieftain makes two melee attacks: one with its vibroblade and one with its claw, or it makes one ranged attack with its Wookiee Longgun.

Vibroblade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) kinetic damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) kinetic damage.

Wookiee Longgun. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 12 (2d8 + 3) energy damage.

Bonus Actions

Rage (Recharges after a Short or Long Rest). As a bonus action, the Wookiee Chieftain can enter a rage at the start of its turn. The rage lasts for 1 minute or until the Wookiee Chieftain is incapacitated. While raging, the Wookiee Chieftain gains the following benefits:

  • It has advantage on Strength checks and Strength saving throws.
  • When it makes a melee weapon attack using Strength, it gains a +2 bonus to the damage roll.
  • It has resistance to kinetic damage.

Description

The Wookiee Chieftain is a formidable leader and warrior, known for their strength, resilience, and leadership. In battle, the Chieftain can enter a rage to enhance their combat abilities, making them even harder to take down. The Chieftain's multiattack allows them to use a combination of powerful melee attacks with their vibroblade and claws, or they can engage enemies at range with their Wookiee Longgun. The Chieftain is a skilled tactician, often leading their warriors into battle with strategic precision and fierce determination.

Xbatmanbeyondxx

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