Multiattack. The Wookiee Chieftain makes two melee attacks: one with its vibroblade and one with its claw, or it makes one ranged attack with its Wookiee Longgun.
Vibroblade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) kinetic damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) kinetic damage.
Wookiee Longgun. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 12 (2d8 + 3) energy damage.
Rage (Recharges after a Short or Long Rest). As a bonus action, the Wookiee Chieftain can enter a rage at the start of its turn. The rage lasts for 1 minute or until the Wookiee Chieftain is incapacitated. While raging, the Wookiee Chieftain gains the following benefits:
- It has advantage on Strength checks and Strength saving throws.
- When it makes a melee weapon attack using Strength, it gains a +2 bonus to the damage roll.
- It has resistance to kinetic damage.
Description
The Wookiee Chieftain is a formidable leader and warrior, known for their strength, resilience, and leadership. In battle, the Chieftain can enter a rage to enhance their combat abilities, making them even harder to take down. The Chieftain's multiattack allows them to use a combination of powerful melee attacks with their vibroblade and claws, or they can engage enemies at range with their Wookiee Longgun. The Chieftain is a skilled tactician, often leading their warriors into battle with strategic precision and fierce determination.
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