Spellcasting. The Wubbox is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Wubbox has the following wizard spells prepared:
Slam Melee Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 6) bludgeoning damage.
Stomp Melee Attack: +8 to hit, reach 5 ft., all creatures in a 15-foot cone. Hit: 12 (2d6 + 6) bludgeoning damage and must succeed on a DC 15 Strength saving throw or be pushed 10 feet away from the Wubbox and knocked prone.
Discharge Ranged spell Attack. The Wubbox channels electrical energy into a focused beam, targeting a single creature. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 18 (4d8) lightning damage.
Screech Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (4d6) psychic damage and the target must make a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
Thunderous Roar Ranged spell Attack. The Wubbox emits a deafening roar, releasing a shockwave of thunderous energy. Each creature within a 30-foot cone must make a DC 15 Constitution saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail the saving throw are deafened for 1 minute. Deafened creatures can repeat the saving throw at the end of each of their turns, ending the effect on a success.
Reactive Shock The Wubbox channels stored energy into a retaliatory shock. Until the end of its next turn, any creature that hits the Wubbox with a melee attack takes 1d6 lightning damage.
Shockwave Triggered when an enemy creature moves within 10 feet of the Wubbox. The Wubbox smacks its metallic arms together, creating a surge of energy that radiates outward in a shockwave. Each creature within a 15-foot radius sphere centered on the Wubbox must make a DC 15 Strength saving throw, taking 7 (2d6) bludgeoning damage and being pushed 10 feet away from the Wubbox on a failed save, or half as much damage and not being pushed on a successful one. After using this reaction, the Wubbox cannot use it again until it has completed a short or long rest.
Legendary Actions. The Wubbox can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Wubbox regains spent legendary actions at the start of its turn.
Echoing Resonance (Costs 2 Actions) The Wubbox releases a wave of sonic energy, targeting one creature it can see within 60 feet. The target must succeed on a DC 16 Constitution saving throw or take 2d10 thunder damage and be pushed 10 feet away from the Wubbox.
Disorienting Tune (Costs 2 Actions): The Wubbox emits a disorienting melody, causing all creatures within 30 feet to make a DC 16 Wisdom saving throw or become incapacitated until the start of their next turn.
Description
The Wubbox stands as a towering construct, reminiscent of ancient artifacts, adorned with intricate runes and symbols that pulsate with arcane energy. Its form exudes an ethereal glow, casting eerie shadows in the surrounding darkness. Massive and imposing, it dominates the space around it, its presence commanding attention and respect. Resembling a fusion of musical instrument and mystical relic, the Wubbox emanates a haunting melody that echoes through the air, stirring something primal within those who hear it. Its music carries with it the weight of ancient secrets and cosmic truths, hinting at powers beyond mortal comprehension. Though its origins are shrouded in mystery, the Wubbox is a guardian of cosmic balance, wielding potent abilities that reflect its connection to the primal forces of creation and destruction. It channels the raw energy of the universe into devastating sonic blasts and resonant pulses, reshaping reality with each harmonious chord.
Lair and Lair Actions
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