Amphibious. The dragon can breathe air and water.
Multi attack. the dragon makes two attacks: one with its claws and one with its bite.
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath weapon (recharge 5-6) The dragon uses one of the following breath weapons.
Lightning breath: the dragon exhales lightning in a 50ft line that is 5ft wide. Each creature in that line must make a DC 13 dexterity saving throw, taking 17 (6d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion breath: the dragon exhales repulsion energy in a 30ft cone. Each creature in that area must succeed on a DC 13 strength saving throw. On a failed save, the creature is pushed 30mfeet away from the dragon.
Lair and Lair Actions
This dragon was built so it could be a friend that helps them on their adventure. It is toned down so that it isn’t to OP but is their to enrich the game play and help them defeat bigger monsters. I built it so it would be sent by a god like mystra the goddess of magic in the forgotten realms or Corellon, ect. The claw attack has been combined so instead of saying 2 claw attacks I combined both to make it easier to run.
Comments