Medium Ooze, Unaligned
Armor Class 8
Hit Points 200 (1d4 + 200)
Speed 10 ft., climb 10 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Skills Stealth +2
Damage Resistances Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Adaptation. The flora and fauna of Un'Goro are ever-changing and constantly adapting. If a property or action causes a creature to adapt, roll a d10 to determine which adaptation the creature acquires, depending on the number rolled. If the creature already has the rolled adaptation, roll a d10 until an adaptation the creature does not yet possess is rolled. The adaptation effect lasts until the creature finishes a long rest.

  1. Elemental Protection. The creature gains immunity to damage from sound, acid, fire, cold, and electricity.
  2. Resilient Organism. The creature gains immunity to damage from necrotic, poison, acid, and radiation.
  3. Psychic Barrier. The creature gains immunity to damage from force or psychic attacks.
  4. Durable Carapace. The creature gains immunity to non-magical piercing, bludgeoning, and slashing damage.
  5. Sharp Fangs. Each time the creature hits with an attack that deals bludgeoning, slashing, or piercing damage, it deals an additional 2d6 damage of the same type.
  6. Maneuverability. The creature gains a flying, swimming, and climbing speed equal to its normal speed (if the creature already has one of these speeds, it remains unchanged).
  7. Camouflage. The creature makes Dexterity (Stealth) checks with advantage, and once per day can apply an effect that grants it invisibility, silent movement, and leaves no tracks for one minute.
  8. Pounce/Bounce. The creature gains the ability to teleport up to 30 feet to an unoccupied space it can see as a bonus action.
  9. Elemental Essence. As a reaction, when the creature takes damage from sound, acid, fire, cold, or electricity, it can gain resistance to that type of damage until the end of the round. Additionally, when the creature first hits with a melee attack on its next turn, the target takes an additional 1d6 damage of the same type.
  10. Sharp Spikes. Each time the creature takes damage from a melee attack, the attacking creature takes 1d4 piercing damage.

Agamogenesis Mutation. Whenever an Un'goro Ooze dies in an unoccupied space within 5 feet of it, two new Un'goro Oozes appear, inheriting all the same adaptations as the deceased Un'goro Ooze. Then, both new Un'goro Oozes adapt. The maximum hit points of the new Un'goro Oozes are half that of their predecessor. This ability will not activate if the dying Un'goro Ooze had less than 26 maximum hit points.

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

 

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) acid damage.

Habitat: Underdark

Groldan

Comments

Posts Quoted:
Reply
Clear All Quotes