Gargantuan swarm of Large elementals, Neutral Evil
Armor Class 14 Natural Armour
Hit Points 150 (14d20 + 1)
Speed 40 ft.
STR
8 (-1)
DEX
8 (-1)
CON
5 (-3)
INT
5 (-3)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws CHA -3
Skills Stealth +4
Damage Immunities Bludgeoning
Condition Immunities Paralyzed
Senses Darkvision, Passive Perception 5
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Cannot be harmed physically

Spellcasting. The [Zogmolath] is a 5-level spellcaster. Its spellcasting ability is [18] (spell save DC 12, +5 to hit with spell attacks). The [Zogmolath] has the following [sorcerer] spells prepared:
Cantrips (at will): [Chill Touch], [Acid Splash] 
1st level (4 slots): [Ray Of Sickness], [False Life], [Witch Bolt], [Thunderwave]

2nd level (4 slots): [Blindness], [Deafness], [Levitate], [Web]

3rd level (4 slots): [Thunderstep], [Lightning Bolt], [Animate Dead], [Melf's Minute Meteor],

4th level (4 slots): [Blight], [Dimension Door], [Gate Seal], [Banishment]

5th level (4 slots): [Telekenesis], [Teleportation circle], [Creation], [Animate Objects]

 

Actions

Change Shape. Since this monster is non-physical, it can change it's shape

Telekenetic Slam. Melee telekenetic Attack: +5 to hit, reach 10 ft., 3 target. Hit: 4 (2d6 + 5) [Bludgeoning Slam] damage. 

shadow arrow. Ranged shadow Attack: +2 to hit, range 1/30 ft., 2 target. Hit: 13 (d28 + 5) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A mass of black particles that can change shape at will, usually taking the form of a giant dragon. Cannot be physically harmed such as swords, arrows e.t.c but can be harmed by spells.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertForestUnderdark

FieryHoundz

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