Special Trait Name. Cannot be harmed physically
Spellcasting. The [Zogmolath] is a 5-level spellcaster. Its spellcasting ability is [18] (spell save DC 12, +5 to hit with spell attacks). The [Zogmolath] has the following [sorcerer] spells prepared:
Cantrips (at will): [Chill Touch], [Acid Splash]
1st level (4 slots): [Ray Of Sickness], [False Life], [Witch Bolt], [Thunderwave]
2nd level (4 slots): [Blindness], [Deafness], [Levitate], [Web]
3rd level (4 slots): [Thunderstep], [Lightning Bolt], [Animate Dead], [Melf's Minute Meteor],
4th level (4 slots): [Blight], [Dimension Door], [Gate Seal], [Banishment]
5th level (4 slots): [Telekenesis], [Teleportation circle], [Creation], [Animate Objects]
Change Shape. Since this monster is non-physical, it can change it's shape
Telekenetic Slam. Melee telekenetic Attack: +5 to hit, reach 10 ft., 3 target. Hit: 4 (2d6 + 5) [Bludgeoning Slam] damage.
shadow arrow. Ranged shadow Attack: +2 to hit, range 1/30 ft., 2 target. Hit: 13 (d28 + 5) piercing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A mass of black particles that can change shape at will, usually taking the form of a giant dragon. Cannot be physically harmed such as swords, arrows e.t.c but can be harmed by spells.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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Posted Oct 1, 2024im still working on it guys