Medium Humanoid (Any Race), Lawful Evil
Armor Class 16 (mage armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws WIS +4, CHA +7
Skills Arcana +3, History +3
Senses Darkvision 120 ft. (including magical darkness), Passive Perception 11
Languages Common, Infernal Common and Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Eldritch Mind. The cultist has advantage on Constitution saving throws to maintain concentration on a spell.

Spellcasting. The fanatic is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

At-will: booming blade, eldritch blast, mage armor, prestidigitation

2/rest: darkness, dispel magic, hex, hold person, mirror image, fireball

Actions

Multiattack. The cultist attacks twice with its daggers or twice with its Eldritch Blast.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Eldritch Blast. Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 9 (1d10 + 4) force damage. The warlock can also push the target up to 10 ft. away in a straight line.

 

Description

Followers of Zariel who draw the archduke's attention are offered a portion of her devilish power. They become warlocks of Zariel, bound to her service.

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2024 7:29:42 PM
31
4
1.1
Coming Soon

Monster Tags: NPC

Habitat: Urban

Mr_Weenus

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