Large Monstrosity, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 10 ft., swim 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. (if hit DC10 dex saving throw if fail inflict player  with Abberant infection)

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Bonus Actions

 if attacker has passive perception of 15 or higher they try to aim for its tail dealing critical hit no matter the roll

Description

 The abberant merrow is like a reguar merrow]

Exept it has only one eye and bloody pustules on its tail

FYI this creature is not an abberation monster type it is just for a campain involving abberated aquaria based off of the game dredge

if used in a campaign know it is not an abberation monster type and would likely be out of place in said campaign

Habitat: CoastalUnderwater

MountainMayhem

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